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EdenLive

VAST open-sourced EdenLive, a real-time model that re-renders coarse game or video footage into detailed styled frames, with 5B and 14B weights and a 5B model above 24 FPS at 720p on one RTX 5090.

EdenLive does not simulate the world. An upstream program such as a game engine or coding-agent code runs the rules and outputs a coarse reference video, and EdenLive renders it guided by a target first frame and a text prompt. VAST says this keeps game logic explicit and testable and lets the real-time model focus on appearance. The models build on Wan2.2-TI2V-5B and Wan2.1-I2V-14B, and the release includes streaming inference code, a technical report, demos and a Game Prototype Turbo skill.

Date
Monday 19 October 2026
Lab
VAST
Kind
open-weights
Access
open weights (restricted license)

Figures

MeasureValueMeasured by
5B model speed on one RTX 5090 at 720pabove 24 FPS
README gives about 24.7 FPS at 1280x704 using LightX2V acceleration
company
5B model speed on one H100 at 1280x70429.8 FPS
from the technical report
company
14B model speed on eight H100s at 832x48026.8 FPS
from the technical report
company

Inference code and core diffusion, VAE and decoder weights are Apache 2.0, but the vision encoder follows the DINOv3 license and the prompt-to-game workbench image model is under the FLUX Non-Commercial License. VAST first described the approach in June.

Sources

  1. pandaily.com/vast-edenlive-open-source-real-time-generative-renderer-world-model-5b-14b-rt

This record was checked against its sources on 19 October 2026. How we check

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